Sunday 20 November 2011

Film Plot

The film of our film consists of a teenage boy who is bullied at school for having no friends and being a computer game nerd. He starts playing the violent game named 'Death Town' which has been banned and taken off shelves across the country. When he plays the game, he enters a trance and begins to re enact the game's violent nature by murdering his enemies.

The character himself is unaware of what he is doing, and during the course of the film the audience learn that he is the one killing people, creating a state of Dramatic Irony, similar to how it was used by Shakespeare in his plays such as in 'Romeo and Juliet', where the cast think Juliet is dead but the audience know she has only taken a sleeping potion.

Towards the end of the film, the rest of the cast discover who is the murderer and eventually catch him and he is admitted to a mental institution and into confinement. The film ends with him escaping and leaving the door open to potential sequel(s)

Todorov's Theory can be applied to our film by the calm of the start of the film of a teenage who enjoys playing video games. As the film goes on, the agent of disruption (the teenager) causing unsettlement and disquiet by murdering his enemies and the mystery surrounding who the murderer is. There is a renewed state of belief when the teenage is stopped and the chaos has ended, though at the very end there is further disruption as he escapes, breaking away from Todorov's narrative theory.

Introduction

This year I will be working in a group to create a film concept that will appeal to niche audience and gain a large fan base. We will create the film's trailer, a poster and a magazine cover to promote, market and advertise our film.

The genre of film we will be creating is Horror, but with undertones of an action film, creating a hybrid in order to attract fans of both genre films. The plot of the film focuses on a teenage boy who is manipulated by a violent video game and goes on to violently murder his enemies in a similar way to in the video game. Our target audience is people in their late teens and early twenties, along with fans of video games as it focuses on a video games and it's effects.

Instead of having a worldwide institution making our film such as Universal or Paramount, we will create our very own institution, called RRT Productions.  Our film's unique selling point is the realism behind it and that in the media, it has been argued that video games can have an effect on people, and this film will show what would happen if they did, another aspect of the film that is unique is that it focuses on the murderer of the film instead of the people being murdered